7 days to die cheat engine single player

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Maybe a command 'reveal x' would be better - reveals x sectors away from player. You can confirm this yourself if you like, and keep an eye on the save directory and literally watch a player force a new chunk file to generate as they move about.Įach file (for example, r.0.07rg) can be as small as 5kb and as large 20mB depending on how much player activity has changed the original map and how much of the chunk generated.ĭon't get me wrong, I'd like the command there, it'd be nice, but the server would definitely need to pre-generate the map on first startup, and it definitely doesn't do that now, and a fully generated map right down to the grass on each voxel, would take quite a long time to generate, and couldn't be done 'on the fly'. The very basic biome loudout is present, it's how Alloc is able to generate seed images, but the map itself is most certainly not generated until a player moving next to a chunk forces the server to generate it (that is, to place POI's, decorations, ores, zombies, animals, roads, lakes, etc etc etc). What I am suggesting is that it just shows the seed layout. Areas load when you enter them for the sake of memory and they unload when you leave an area, but it is recorded what was done in it. The name that you give any map is the seed.

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From what I have been reading I don't think that is the case.